Von Kagaoan

Tagr dart blaster

Original toy design · concept to final render

Role
Design, modelling, rendering
Category
Foam dart blaster
Built in
Blender, Cycles
Type
Personal project
A blue, black and orange foam dart blaster lying on a green cutting mat on a desk, with foam darts lined up beside it
On the desk. An original design, not a commercial product.

Overview

Tagr is a foam dart blaster I designed and rendered end to end: the silhouette, the colours, the materials and the shots that present it.

It is pistol sized and follows the category: chunky, simple to read, and shaped with moulding in mind.

Form

A silhouette that reads from afar

The blue slide carries the top line from the rear of the blaster to the barrel shroud, and the black frame does the holding. Orange is kept for the parts a hand or an eye should find first: the trigger, the small catch above it, and the muzzle.

Side profile of the blaster on a grey-blue gradient
Side profile.
Three-quarter front view of the blaster showing the orange muzzle
Three-quarter front.

Built to be made

Designed with moulding in mind

Colour changes sit on panel lines, where separate moulded parts would meet. Edges carry small fillets instead of sharp corners, the muzzle is blaze orange as toy blasters sold in the US have to be, and a translucent window in the grip shows the darts inside.

Line drawing render of the blaster in side profile, showing the panel lines and moulded details
Outlines only: the panel lines and moulded details, with colour and material taken away.
Close-up of the grip: textured black panels around a translucent orange window with darts visible inside
The grip: textured panels, and the window onto the darts.

Breakdown

Form first

The shape had to work in plain clay before any colour went on. If the silhouette and the panel breaks only read once the blue and orange are there, the form is not doing its job.

Untextured clay render of the blaster, three-quarter front
Clay pass. Form and proportion with colour taken away.
Line drawing render of the blaster, three-quarter front
Outline pass. The panel breaks on their own.

Colourways

Exploring colour

The same design in three colour schemes, to see how the form holds up as the colour moves around: the core blue and black, a reversed version with the orange on the frame, and a light grey.

Three versions of the blaster on a pale concrete surface: blue and black, orange and blue, and light grey and black
Three colour explorations of the same design.

Rendering

Materials and light

Rendered in Cycles. Glossy ABS for the shells, a finer textured grain on the grip, and a tinted translucent plastic for the window. A small custom shader gives each panel a soft gradient, like light falling across moulded plastic.

Three-quarter rear view of the blaster from below
Three-quarter rear.

Gallery